Job description
Key Responsibilities:
- Design, model, rig, and animate 3D avatars suitable for integration with RealityKit, Unity, and other XR platforms.
- Develop realistic and expressive facial animations with precise lip sync using blend shapes and visemes.
- Create smooth and natural body animations including postures, hand gestures, shoulder movements, and other expressive motions.
- Create natural environments like internal meeting rooms, aircraft interior with proper lightings and setup.
- Handling proper lighting and shadows for the environments and the avatars
- Collaborate with XR developers to ensure animations integrate seamlessly with speech inputs and AI-driven avatar interactions.
- Optimize 3D assets and animations for performance on mobile XR devices without compromising quality.
- Utilize Blender for creating, editing, and refining animations; leverage other tools as necessary to enhance the workflow.
- Maintain organized asset libraries and documentation for ease of use and future updates.
- Stay up-to-date with the latest trends and best practices in 3D modeling, animation, and XR development.
- Work collaboratively with multidisciplinary teams including UX/UI designers, developers, and AI specialists.
Required Skills & Qualifications:
- 3+ years of professional experience in 3D modeling, rigging, and animation for digital avatars.
- Proficiency in Blender for 3D design and animation; experience with 3ds max is a must.
Experience with other tools such as Maya, or MotionBuilder is a plus.
- Strong understanding of lip sync techniques, blend shapes, and facial rigging to animate speech realistically.
- Expertise in animating body language including hand gestures, posture, shoulder, and head movements.
- Experience creating animations specifically optimized for XR platforms like RealityKit and Unity.
- Ability to export and prepare assets compatible with iOS AR and Unity XR environments.
- Familiarity with FBX, USDZ, or other common 3D file formats and pipelines.
- Solid knowledge of anatomy, motion dynamics, and how to translate them into realistic avatar behavior.
- Strong collaboration and communication skills to work closely with cross-functional teams.
Preferred Qualifications:
- Experience working on AR/VR/XR projects with avatar-driven interactions.
- Knowledge of scripting or using Unity’s Animator Controller and Timeline for animation control.
- Familiarity with speech-to-text/text-to-speech (STT/TTS) integration and how it affects avatar animation.
- Background in game development or interactive media.
- Understanding of performance optimization for mobile XR platforms.
Tools & Technologies:
3D Software: Blender (primary), Maya, 3ds Max, MotionBuilder
XR Platforms: RealityKit, Unity
File Formats: FBX, USDZ, OBJ
Other Tools: Substance Painter (optional), ZBrush (optional), Git (for asset versioning)
Required Skill Profession
Art And Design Workers