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Job Description
<p><p><b>Description : Summary : </b></p><br/><p><br/></p><p>We are seeking a skilled <b>Android Developer</b> with hands-on experience in <b>native map integration</b>, <b>3D model rendering</b>, and <b>shader programming</b>.
The candidate will be responsible for developing high-performance Android applications with interactive maps, real-time 3D visualizations, and reusable SDK (.jar) components.</p><br/><br/><p><b>Key Responsibilities : </b></p><br/><p>- Develop and maintain Android applications using <b>Kotlin</b>/ <b>Java</b>.</p><br/><br/><p>- Integrate <b>native map frameworks</b> such as <b>Google Maps SDK</b>, <b>Mapbox</b>, or <b>OpenGL-based map rendering etc</b></p><br/><br/><p>- Implement <b>3D model loading and rendering</b> within Android apps using <b>OpenGL ES</b> or <b>Sceneform</b>.</p><br/><br/><p>- Design and integrate <b>custom shaders</b> (GLSL) for visual effects such as lighting, materials, and terrain visualization.</p><br/><br/><p>- Convert existing Android projects or libraries into <b>.jar or .aar files</b> for modular reuse across multiple applications.</p><br/><br/><p>- Work with <b>OpenGL ES</b> or <b>Vulkan</b> for rendering optimization and smooth 3D performance.</p><br/><br/><p>- Collaborate with cross-functional teams (UI/UX, backend, iOS) to deliver visually rich and performant features.</p><br/><br/><p>- Profile and optimize rendering performance, GPU utilization, and memory management.</p><br/><br/><p>- Follow best practices for clean architecture, maintainable code, and performance Skills & Experience : </b></p><p><b><br/></b></p><br/><p>- Strong proficiency in Experience with <b>Google Maps SDK</b>, <b>Mapbox SDK</b>, or other native map libraries.</p><br/><br/><p>- Hands-on experience with <b>3D graphics</b>, <b>OpenGL ES</b>, or Proficiency in <b>GLSL shader programming</b> for rendering custom visual effects.</p><br/><br/><p>- Knowledge of <b>creating and integrating .jar/.aar libraries</b> in Android Studio.</p><br/><br/><p>- Familiarity with <b>Android Architecture Components (ViewModel, LiveData, etc.)</b>.</p><br/><br/><p>- Understanding of <b>GPU rendering</b>, <b>texture optimization</b>, and <b>frame performance analysis</b>.</p><br/><br/><p>- Good problem-solving, debugging, and communication skills.</p><br/><p></p><br/></p> (ref:hirist.tech)
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