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Job Description
<p><p><b>Position :</b> Unity Game Engineer<br/><br/><b>Experience :</b> 5 to 12 Years<br/><br/><b>Location :</b> Bangalore, Karnataka, India</p><p><b><br/></b></p><p><p><b>Job Summary :</b></p><p><br/></p>We are seeking a seasoned and highly technical Unity Game Engineer with 5 to 12 years of experience to join our team in Bangalore.
This is a crucial individual contributor role focused on building high-performance, scientifically-backed brain training games that dynamically adapt to users' cognitive skill levels.
</p><p><br/></p><p>The ideal candidate will be a hands-on expert in Unity and C#, dedicated to optimizing game performance and ensuring code quality through a deep understanding of the engine's rendering pipeline, memory management, and scripting best Responsibilities :</b></p><p><br/></p>- Architect, develop, and maintain high-performance, reusable, and testable Unity-based games using C#.<br/><br/></p><p>- Profile and optimize game performance for various target platforms, focusing on efficient garbage collection, draw call reduction, and memory management using tools like the Unity Profiler and Memory Profiler.</p><p><br/></p><p>- Collaborate closely with game designers and cognitive scientists to implement sophisticated, data-driven dynamic difficulty systems that personalize the player experience.<br/><br/></p><p>- Document technical design specifications, architectural decisions (e.g., ECS, Scriptable Objects), and gameplay logic clearly to ensure maintainability for the entire engineering team.<br/><br/></p><p>- Write comprehensive unit and integration tests to ensure the reliability and quality of new features, and integrate them into the CI/CD pipeline for streamlined development.<br/><br/></p><p>- Mentor and provide technical leadership to junior engineers through detailed code reviews, architectural discussions, and knowledge-sharing sessions on advanced Unity Skills & Qualifications :</b></p><p><br/></p>- 5 to 12 years of proven experience in game development using Unity and C#.<br/><br/></p><p>- Strong expertise in the Unity engine's core features, including Physics, UI/UX (UGUI/UI Toolkit), Animation systems, and Shader programming.<br/><br/></p><p>- Proven ability to understand and implement dynamic difficulty systems based on user performance data.<br/><br/></p><p>- Excellent documentation skills and experience in mentoring junior engineers.<br/><br/></p><p>- Proficiency with version control systems, such as Git or Perforce.<br/><br/></p><p>- Strong understanding of data-driven design and experience with design patterns for scalable Unity projects</p><br/></p> (ref:hirist.tech)
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